I created the 3D assets using Meshy.ai (AI). I used Blender, Photoshop and Substance 3D Painter for corrections and optimization. I first built the scene in Blender and imported it into Twinmotion. In Twinmotion, I enriched the scene with some ready-made assets and materials, and then transferred it to UE. The reason I didn't do any modeling was because I wanted to experiment with interior lighting in UE. In UE, I only used "Sun and Sky" as the lighting. After these preparations, I created a timelapse video in UE depicting a day in a book cafe. I added the music in After Effects.
Unreal Engine Video Render